While this feature is active, you gain the following benefits: As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class.
Symbiotic EntityĪlso at 2nd level, you gain the ability to channel magic into your spores. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. At 2nd level, you learn the Chill Touch cantrip.Īt 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Spores Spells table. Your symbiotic link to fungi and your ability to tap into the cycle of life and death grants you access to certain spells. Source: Guildmaster's Guide to Ravnica, Tasha's Cauldron of Everything Circle Spells